Living NPCs¶
Runaria's NPCs hold real conversations. Right-click one and just type in chat — they answer in character, remember you between visits, and warm up or cool off depending on how you treat them.
Talking to them¶
- Right-click an NPC and chat normally. Say
bye, or just go quiet, to end the conversation. - While you're mid-conversation, other players' public chat is hidden so the thread stays readable.
- NPCs with quests or services open a chooser first: Talk, Quests, or their service button. Quest hand-ins always work as normal.
The craftsmen are NPCs too
Velreal (forges and workbenches), Browntul (refineries), Kiko (gems and enchanting) and Kate (cooking — she sells stations rather than opening one) each open their crafting stations from that same menu — and you can talk to them like anyone else while you're there.
They remember you¶
Each NPC keeps a personal memory of your conversations. More important characters remember more detail, for longer — a passing townsfolk might recall your last chat for a couple of weeks, while a major story character effectively never forgets.
Reputation & relationships¶
Reputation — every NPC tracks how they feel about you, and word gets around: your overall standing colours how strangers receive you. Hit milestones with a character and they may hand you gifts or unlock perks. Reputation slowly fades if you disappear for days at a time.
Relationships — story characters track a deeper personal bond on a named ladder:
| Tier | Bond |
|---|---|
| Stranger | 0.5 – 1.4 |
| Familiar | 1.5 – 2.9 |
| Acquaintance | 3.0 – 4.9 |
| Friend | 5.0 – 6.9 |
| Close Friend | 7.0 – 8.9 |
| Beloved | 9.0 – 10.0 |
Check yours with /relationships. Caelen's daily quests are one reliable way to grow a bond.
They know the world¶
NPCs know Runaria's towns, its landmarks, rumours about its dungeons, and how the server's systems actually work. Asking a townsperson for directions, or how traits work, gets you a real answer in character — they'll even quote the right commands.
They won't invent places, people, or mechanics that don't exist, so what they tell you can be trusted.
Commands¶
| Command | What it does |
|---|---|
/relationships |
Your bonds with story NPCs, with named tiers |
/affinity |
Your overall reputation (aliases /rep, /reputation) |