Attributes
/attributes opens the attribute menu. You earn 2 attribute points per class level — about 198 by level 100.
You cannot fill the tree
There are 36 attributes with 532 points between them, and you will only ever earn around 198. You can fill roughly 37% of the tree. Attributes are a genuine build choice, not a checklist — spend them deliberately.
Respeccing costs an attribute reallocation point.
Offense
| Attribute |
Cap |
What it does |
| Weapon Damage |
20 |
The safe universal pick — every current class skill uses weapon-tagged damage. Good on literally every class. |
| Skill Damage |
20 |
Skill-tagged damage. Most melee and ranged classes. |
| Magic Damage |
20 |
Magic-tagged skills. Mage, Awakened Mage, Archmage. |
| Projectile Damage |
20 |
Archer, Gunner, Awakened Gunslinger, Phoenix Hunter, Beastmaster, Artificer. |
| Attack Damage |
16 |
Raw basic-attack melee damage, not skills. Warrior, Barbarian, Assassin, Monk, Martial Artist, Paladin, Reaper. |
| Attack Speed |
10 |
Faster basic attacks. |
| Sweeping Damage Ratio |
10 |
Cleave damage. Warrior, Barbarian, Paladin, Death Knight, Reaper, Ninja Samurai. |
| Critical Strike Chance |
15 |
Crits on weapon attacks. |
| Critical Strike Power |
16 |
How hard those crits land. |
| Skill Critical Strike Chance |
15 |
Crits on skills. |
| Skill Critical Strike Power |
16 |
How hard skill crits land. |
| Physical Damage |
20 |
Reserved for future content — no class skills carry the Physical tag yet. Skip it for now. |
Defense and sustain
| Attribute |
Cap |
What it does |
| Max Health |
30 |
The largest pool in the tree. Warrior, Barbarian, Paladin, Death Knight, Arctic Knight. |
| Armor |
20 |
Flat damage reduction. |
| Armor Toughness |
16 |
Protection specifically against big hits — the tank stat for boss slams. |
| Max Absorption |
20 |
Bigger shield pool. Paladin, Death Knight, Arctic Knight, Warrior, Cleric. |
| Health Regeneration |
20 |
Passive healing. Bloodmoon Vampire, Druid, Paladin, Monk. |
| Knockback Resistance |
8 |
Stay planted. |
| Explosion Knockback Resistance |
8 |
Specifically against explosions. |
| Speed Malus Reduction |
15 |
Cancels the movement penalty from heavy armor and slows. |
Resources and tempo
| Attribute |
Cap |
What it does |
| Max Mana |
25 |
Mage, Archmage, Elementalist. |
| Mana Regeneration |
20 |
Cast more often. |
| Cooldown Reduction |
15 |
Universally strong for any active-skill build. Especially Cleric, Bard, Shaman, Druid. |
Mobility and exploration
| Attribute |
Cap |
What it does |
| Movement Speed |
8 |
Assassin, Monk, Archer, Gunner, Martial Artist. |
| Movement Efficiency |
10 |
Better movement over rough terrain. |
| Sneaking Speed |
10 |
Stealth playstyles and builders. |
| Safe Fall Distance |
10 |
Fall further without damage. |
| Water Movement Efficiency |
10 |
Swim better. |
| Oxygen Bonus |
6 |
Underwater breathing. |
Utility and gathering
| Attribute |
Cap |
What it does |
| Chance |
20 |
Chance-based reward bonuses. Rare chest hunters. |
| Mining Efficiency |
16 |
Mining throughput. |
| Block Break Speed |
15 |
Mine and gather faster. |
| Submerged Mining Speed |
10 |
Underwater mining. |
| Luck |
10 |
General luck. |
| Block Interaction Range |
8 |
Reach further to place and break. Builders, decorators, farmers. |
| Entity Interaction Range |
4 |
The smallest cap in the tree. Reach NPCs, shops, mounts and pets. |