Classes & Class Tokens¶
Runaria has 44 playable classes across six categories. You start with a base class, promote into a subclass at level 30, and unlock the rest with Class Tokens.
The commands¶
| Command | What it does | Cost |
|---|---|---|
/class |
Pick or switch your class | 1 class point |
/subclass |
Promote into a subclass of your current class | 1 class point |
/classes |
The Class Archive — browse every class by category, and unlock locked ones | 1 Class Token |
/classtokens |
Check your token balance | — |
Class Tokens¶
Tokens drop as a glowing golden token item — "A shard of crystallized mastery." Right-click it to bank it into your balance. One token permanently unlocks one class. They come from quest rewards, Quest Boxes, and the Quest Shop.
Twelve classes need no token: the six base classes, and their six Awakened forms. Everything else costs one.
Token-free doesn't mean instant
The six Awakened base forms cost no token, but you still have to reach level 30 in the matching base class to promote into one. "No token" and "no requirement" are different things.
Unlocking and choosing are separate
A token unlocks a class permanently. Actually becoming that class still costs a class point. Locks are hard-enforced — you cannot slip into a locked class from any menu.
Promotion¶
- Most subclasses unlock at class level 30.
- A handful of second-tier Awakened promotions unlock at only level 15 of the intermediate class.
- Your level carries over when you promote — you don't restart.
- Hitting the threshold fires a full-screen "◆ SUBCLASS UNLOCKED ◆" announcement.
Reading the class tables¶
Every class caps at level 100, has 6 or 7 skills with the first slot reserved for a passive, and ultimates cap at skill level 20 while other skills reach 30.
The Requires column gives both gates at once: the level you need, and whether it also costs a Class Token.
The four numbers are the server's own 0–10 ratings: Damage / Defense / Magic / Mobility.
Ranged — Bows, guns and deadly precision¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Archer | Start | 7/3/0/6 | Precision projectiles. Ultimate: Dragon Piercer |
| Awakened Archer | Archer 30, no token | 8/3/1/7 | A straight upgrade to Archer. Ultimate: Shot Of Destruction |
| Gunner | Archer 30 + token | 8/3/0/5 | Firearms — pistols, shotguns, sniper work. Ultimate: Air Strike |
| ↳ Awakened Gunslinger | Gunner 15 + token | 8/¾/6 | Marked-target execution. Ultimate: Vermilion Execution |
| Phoenix Hunter | Archer 30 + token | 7/4/6/6 | Fire and ranged hybrid with a self-resurrect. Ultimate: Phoenix Rebirth |
| Beastmaster | Archer 30 + token | 7/4/⅖ | Fights alongside a summoned beast. Ultimate: Awakening Of Fenrir |
| Artificer | Archer 30 + token | 6/3/6/4 | Tech-magic turrets and gadgets. Ultimate: Arcane Mecha |
| Awakened Arsenalist | Archer 30 + token | 8/5/7/3 | Floating-blade weapon master. Rated on Support rather than Magic. Ultimate: Arsenal Oblivion |
Rogue — Strike from the shadows¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Assassin | Start | 8/3/2/9 | Fast, lethal, fragile. Has a stealth skill. Ultimate: Blade Dance |
| Awakened Assassin | Assassin 30, no token | 8/¾/10 | The most mobile class in the game. Ultimate: Last Dance |
| Bloodmoon Vampire | Assassin 30 + token | 7/4/6/7 | Blood-magic lifesteal. Ultimate: Bloodborne Scythe |
| Monk | Assassin 30 + token | 7/5/4/8 | Chi fighter and counter-puncher. Ultimate: Dragon Fists |
| Martial Artist | Assassin 30 + token | 8/4/1/9 | Pure unarmed combos. Ultimate: Multi Strike |
| ↳ Awakened Martial Artist | Martial Artist 15 + token | 8/4/2/9 | Ultimate: Dragon Strike |
| Gale Glaive | Assassin 30 + token | 8/4/2/8 | Wind polearm dancer. Ultimate: Windbound Fury |
| Reaper | Assassin 30 + token | 8/⅚/6 | Soul harvester. Ultimate: God Of Death |
Warrior — Steel, fury and the front line¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Warrior | Start | 8/8/0/3 | Sturdy frontline. Ultimate: Judgement |
| Awakened Warrior | Warrior 30, no token | 9/7/0/4 | Ultimate: Strike Of Fury |
| Barbarian | Warrior 30 + token | 9/5/0/3 | Trades armor for raw offense. Ultimate: Eternal Fury |
| Dragon Warrior | Warrior 30 + token | 8/6/5/3 | Draconic bruiser. Ultimate: Dragonborn |
| ↳ Awakened Dragon Warrior | Dragon Warrior 15 + token | 8/6/6/4 | Ultimate: Dragons Wrath |
| Arctic Knight | Warrior 30 + token | 6/8/6/2 | Frost tank and control. Ultimate: Permafrost Lance |
| Death Knight | Warrior 30 + token | 7/7/6/2 | Cursed knight. Ultimate: Death Sentence |
| Paladin | Warrior 30 + token | 6/9/5/2 | The tankiest class on the server. Ultimate: Last Stand |
| Ninja Samurai | Warrior 30 + token | 9/4/⅛ | Stance-switcher with 8 skills, the most of any class. Ultimate: Forbidden Art |
Summon — Command minions to fight for you¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Summoner | Start | 6/⅜/3 | Spirits fight for you. Ultimate: Summon Phoenix |
| Awakened Summoner | Summoner 30, no token | 7/3/9/3 | Bigger, commandable minions. Ultimate: Summon Dragon |
| Necromancer | Summoner 30 + token | 7/3/9/2 | Cheap, endless summons paid for in mana. Ultimate: Skeletal Minion |
| ↳ Awakened Necromancer | Necromancer 15 + token | 7/4/9/2 | Ultimate: Necroknight |
| Shadowmancer | Summoner 30 + token | 7/3/9/4 | The Dark Monarch's arts — 8 skills, fear and shadow minions. Ultimate: Shadow Dragon |
Magic — Raw arcane destruction¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Mage | Start | 8/2/10/3 | Turns mana into destruction. Ultimate: Inferno Chains |
| Awakened Mage | Mage 30, no token | 8/2/10/3 | Ultimate: Meteor Of Doom |
| Archmage | Mage 30 + token | 8/2/10/3 | Grand arcana, 7 skills. Ultimate: Arcane Devastation |
| Awakened Pyromancer | Mage 30 + token | 8/2/10/3 | All fire, all the time. Ultimate: Infernal Judgement |
| Elementalist | Mage 30 + token | 8/2/10/4 | Every element at once. Ultimate: Overheat |
| Terramancer | Mage 30 + token | 7/5/9/2 | The tankiest mage — earth control. Ultimate: Earth Shockwave |
| Illusionist | Mage 30 + token | 7/2/9/5 | Cards and mirrors. Ultimate: Mirror Dimension |
Support — Heal, buff and empower your allies¶
| Class | Requires | D/DEF/M/MOB | Identity |
|---|---|---|---|
| Shaman | Start | 6/5/7/3 | Totems and healing. Ultimate: Ancestral Power |
| Awakened Shaman | Shaman 30, no token | 6/5/7/3 | Adds stance-switching. Ultimate: Ancestral Hands |
| Cleric | Shaman 30 + token | 5/4/6/3 | Holy healer with an angel companion. Ultimate: Divine Punishment |
| Bard | Shaman 30 + token | 5/3/6/4 | Battle music and ally buffs. Ultimate: Symphony Of Destruction |
| ↳ Awakened Bard | Bard 15 + token | 6/3/7/4 | Ultimate: Grand Performance |
| Druid | Shaman 30 + token | 6/4/8/3 | Shapeshifter with three forms — Bear to tank, Hawk to fly, Wolf to hunt |
Skills and skill points¶
You earn 1 skill point per class level, spent on levelling your class skills. Skills cap at level 30; your ultimate caps at 20.
Ability Stones for your class's signature abilities are crafted at the Ability Gem Forge — talk to Kiko. Each class has its own five-level ability line, and you only ever see recipes for the class you're currently playing.
Levelling¶
Levels 1 to 5 go by almost instantly. The curve jumps sharply at level 6 and climbs steadily from there — expect the last ten levels to take about as long as the first eighty.
Class experience comes from killing mobs, from every profession level-up, and from party experience sharing — party members mirror each other's class experience, so grouping up genuinely levels everyone faster.