Traits¶
Traits are permanent passive bonuses tied to your character. There are 560 traits across 7 rarities, earned randomly by playing, upgraded with Runaria Coins, and catalogued in a public codex.
Earning traits¶
- You receive 2 starting traits after choosing your first class.
- After that, traits unlock from earning class experience — one new trait roughly every 2,000–10,000 main-class EXP. The exact threshold is random each time, so traits keep coming even at max level. A "Next Trait" progress bar sits in the
/traitsmenu. - You can hold 7 traits by default. Higher ranks can hold 9, 11, 14, or unlimited.
Rarities & costs¶
| Tier | Roll chance | Max level | Base upgrade cost | Extraction cost |
|---|---|---|---|---|
| Common | 55% | 3 | 50 | 150 |
| Uncommon | 25% | 4 | 100 | 300 |
| Rare | 12% | 5 | 200 | 700 |
| Epic | 5% | 6 | 400 | 1,500 |
| Legendary | 2% | 7 | 800 | 3,500 |
| Unique | 0.9% | 8 | 1,500 | 8,000 |
| God-Like | 0.1% | 9 | 3,000 | 20,000 |
Upgrades are paid in Runaria Coins and get more expensive each level — each tier has its own cost curve.
Pity system¶
After 100 trait rolls without a Legendary or better, your next roll is guaranteed high-tier: 70% Legendary, 29% Unique, 1% God-Like. A "Pity: N/100" bar in the /traits menu shows your progress toward it.
Extract, shatter & the codex¶
- Extract — pay the tier's extraction cost to pull a trait off your character into a tradeable Trait Star. Anyone can right-click a Trait Star to claim that trait; the star is only consumed on a successful claim, so it fails cleanly if your trait slots are full.
- Shatter — destroy a trait for free to clear a slot. No coins spent, but no star either.
- Codex (
/traits codex) — a public catalogue of every trait and its stats. Entries show Owned, Owned before (extracted), or Not owned. Discovery is permanent, so an extracted trait still reads as previously owned. - Boons are special staff-granted traits that never roll and don't count toward your trait limit.
Integration traits¶
Some traits reach into other systems: shop prices, dungeon cooldowns and bonus loot, crafting success and quality, resource-drop bonuses, and party EXP. They're normal traits — they roll like any other and count toward your limit.
Bonuses don't stack
When several traits affect the same thing, the highest one wins. Holding two loot-bonus traits is no better than holding the stronger one.
Commands¶
| Command | What it does |
|---|---|
/traits |
Open the Traits menu |
/traits codex |
Open the trait codex |
/traits claim |
Claim the Trait Star you're holding |
/traits upgrade <trait> |
Upgrade a trait by name |
/traits extract <trait> |
Extract a trait into a Trait Star |
/traits shatter <trait> |
Destroy a trait for free |
Menu controls: left-click a trait for detail · right-click to upgrade · shift-right-click to extract · shift-left-click to shatter.