Gems & Enchanting¶
Two socketable systems share one starting point. Both begin at the Apothecary, and both are powered by your Gemforging profession.
Kiko runs all of it — every station on this page is opened by talking to her.
The Apothecary's single recipe consumes only dungeon reagents, so gem crafting is gated behind dungeon running rather than mining.
Gemstones¶
Four families, five quality grades each — twenty gemstones, all crafted at the Gem Station. Talk to Kiko.
Quality¶
| Grade | Rarity |
|---|---|
| Cracked | Common |
| Polished | Uncommon |
| Radiant | Rare |
| Perfect | Epic |
| Mythic | Legendary |
Cracked gems of all four families are craftable from level 1, and also drop from Temple chests. The higher grades unlock much later.
Families¶
| Family | Theme | Stats it rolls |
|---|---|---|
| Ruby | Melee and physical | Attack damage, attack speed, crit chance and power, PvE/PvP damage, weapon damage |
| Sapphire | Caster and ranged | Skill crit chance and power, magic damage, projectile damage, cooldown reduction, attack speed |
| Emerald | Defence | Max health, armor, armor toughness, knockback resistance, movement speed, damage reduction |
| Amethyst | Generalist | The same offensive spread as Ruby, at roughly 60% of the size. A flexible filler, not a best-in-slot gem. |
Every gem rolls two extras¶
Success Rate — the chance the gem actually sockets instead of shattering. Most gems roll somewhere between 25% and 75%, but one in ten rolls Lucky (75–100%) and one in ten rolls Unlucky (1–25%).
Check the success rate before you socket
An Unlucky gem has as little as a 1% chance of applying. Read the number on the gem before you commit it to gear you care about.
Your Gemforging level helps: +1% success per 20 levels, so +10% at level 200.
Empowered — roughly a one-in-ten chance for a gem to gain the Empowered prefix, which rolls from a separate, tighter stat pool.
Sockets¶
Gear rolls sockets randomly. Accessories — rings, amulets, bracelets, gloves and artifacts — have about a 50% chance of one socket, which will be Ruby, Sapphire, Emerald, Amethyst or Uncolored.
An Uncolored socket accepts any gem family, which makes it the most valuable roll.
Use a Gem Remover to pop a gem back out.
Enchant Stones¶
Enchant Stones carry an enchantment and socket into an item's Enchant Socket. There are 122 of them — 80 custom Runaria enchantments and 42 vanilla ones.
You roll the level, you don't pick it¶
One stone covers a whole enchant. The level is rolled when you craft it, from your Gemforging level, and shown on the stone's lore.
Pick any enchantment and drag your Gemforging level to see exactly what you would roll:
Two separate things decide the result: which levels are unlocked at your profession level, and once unlocked, how the odds lean between them.
When levels unlock¶
Levels unlock evenly on the climb to Gemforging 75, scaled to each enchant's own maximum. That means an enchant's top level always lands at exactly 75 — and the fewer levels an enchant has, the longer it waits for each one:
| Enchant's max | Level II unlocks at | Top level at |
|---|---|---|
| max II | 75 | 75 |
| max III | 38 | 75 |
| max IV | 25 | 75 |
| max V | 19 | 75 |
| max VI | 15 | 75 |
| max VII | 13 | 75 |
| max VIII | 11 | 75 |
Short enchants are the slowest to improve
A max-II enchant has a single unlock and saves it for the very end, so it rolls nothing but level I until Gemforging 75. Sharpness (max VIII) spreads seven unlocks across the climb and reaches II at 11, V at 43, VII by 65.
So the same roman numeral is far harder to get on a small enchant than a big one. Use the calculator above rather than assuming.
Chance of rolling the maximum level¶
| Gemforging | max II | max III | max IV | max V | max VI | max VII | max VIII |
|---|---|---|---|---|---|---|---|
| 1 | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| 25 | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| 50 | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| 75 | 63% | 49% | 39% | 31% | 8% | 6% | 4% |
| 100 | 65% | 51% | 41% | 33% | 11% | 8% | 7% |
| 125 | 66% | 52% | 43% | 36% | 14% | 11% | 10% |
| 150 | 67% | 54% | 46% | 38% | 18% | 15% | 13% |
| 175 | 68% | 56% | 48% | 41% | 22% | 19% | 18% |
| 200 | 69% | 57% | 50% | 43% | 26% | 24% | 23% |
A 0% means that level is not unlocked yet and cannot roll however lucky you are.
Unlocking a level is not the same as rolling it
Gemforging 75 opens every level, but a max-VIII stone crafted at exactly 75 hits VIII only 4% of the time — it rolls I, II or III more than 60% of the time.
Small enchants stop caring after 75. Big ones do not.
A max-II stone goes from 63% to 69% between Gemforging 75 and 200 — 125 levels for six percentage points. Once you are at 75, craft them freely.
A max-VIII stone goes from 4% to 23% over the same stretch, nearly six times better. Those are the ones worth saving for.
Big stones roll badly until Gemforging 145
For enchants with a maximum of VI or above, the odds are deliberately weighted toward the low end at first. They are flat at Gemforging 145 — every level equally likely — and only favour high rolls above that.
That is why a max-VI stone at 75 hits VI just 8% of the time while a max-V stone hits V 31% of the time. If you want Sharpness VIII or Power VIII, crafting before 145 is mostly burning materials.
Every level's odds¶
23 stones have a maximum of I — Mending, Silk Touch, Infinity, Soulbound and the rest. Those always roll I, so your Gemforging level makes no difference to them at all.
Max level II — 24 stones
| Gemforging | I | II |
|---|---|---|
| 1 | 100% | 0% |
| 25 | 100% | 0% |
| 50 | 100% | 0% |
| 75 | 37% | 63% |
| 100 | 35% | 65% |
| 125 | 34% | 66% |
| 150 | 33% | 67% |
| 175 | 32% | 68% |
| 200 | 31% | 69% |
Max level III — 29 stones
| Gemforging | I | II | III |
|---|---|---|---|
| 1 | 100% | 0% | 0% |
| 25 | 100% | 0% | 0% |
| 50 | 40% | 60% | 0% |
| 75 | 20% | 31% | 49% |
| 100 | 19% | 31% | 51% |
| 125 | 17% | 30% | 52% |
| 150 | 16% | 30% | 54% |
| 175 | 15% | 29% | 56% |
| 200 | 14% | 28% | 57% |
Max level IV — 16 stones
| Gemforging | I | II | III | IV |
|---|---|---|---|---|
| 1 | 100% | 0% | 0% | 0% |
| 25 | 44% | 56% | 0% | 0% |
| 50 | 24% | 32% | 44% | 0% |
| 75 | 14% | 19% | 28% | 39% |
| 100 | 12% | 19% | 28% | 41% |
| 125 | 11% | 18% | 28% | 43% |
| 150 | 10% | 17% | 28% | 46% |
| 175 | 9% | 16% | 27% | 48% |
| 200 | 8% | 15% | 27% | 50% |
Max level V — 14 stones
| Gemforging | I | II | III | IV | V |
|---|---|---|---|---|---|
| 1 | 100% | 0% | 0% | 0% | 0% |
| 25 | 46% | 54% | 0% | 0% | 0% |
| 50 | 27% | 33% | 40% | 0% | 0% |
| 75 | 11% | 15% | 19% | 24% | 31% |
| 100 | 10% | 14% | 18% | 25% | 33% |
| 125 | 9% | 13% | 18% | 25% | 36% |
| 150 | 8% | 11% | 17% | 26% | 38% |
| 175 | 7% | 11% | 16% | 26% | 41% |
| 200 | 6% | 10% | 16% | 26% | 43% |
Max level VI — 11 stones
| Gemforging | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| 1 | 100% | 0% | 0% | 0% | 0% | 0% |
| 25 | 56% | 44% | 0% | 0% | 0% | 0% |
| 50 | 35% | 27% | 21% | 17% | 0% | 0% |
| 75 | 28% | 22% | 17% | 13% | 10% | 8% |
| 100 | 24% | 20% | 17% | 15% | 13% | 11% |
| 125 | 20% | 18% | 17% | 16% | 15% | 14% |
| 150 | 16% | 16% | 16% | 17% | 17% | 18% |
| 175 | 12% | 14% | 15% | 17% | 19% | 22% |
| 200 | 10% | 12% | 14% | 17% | 21% | 26% |
Max level VII — 3 stones
| Gemforging | I | II | III | IV | V | VI | VII |
|---|---|---|---|---|---|---|---|
| 1 | 100% | 0% | 0% | 0% | 0% | 0% | 0% |
| 25 | 42% | 33% | 25% | 0% | 0% | 0% | 0% |
| 50 | 31% | 24% | 19% | 15% | 11% | 0% | 0% |
| 75 | 27% | 21% | 16% | 13% | 10% | 8% | 6% |
| 100 | 22% | 19% | 16% | 14% | 12% | 10% | 8% |
| 125 | 17% | 16% | 15% | 14% | 13% | 12% | 11% |
| 150 | 13% | 14% | 14% | 14% | 15% | 15% | 15% |
| 175 | 10% | 11% | 12% | 14% | 16% | 17% | 19% |
| 200 | 7% | 9% | 11% | 13% | 16% | 20% | 24% |
Max level VIII — 3 stones
| Gemforging | I | II | III | IV | V | VI | VII | VIII |
|---|---|---|---|---|---|---|---|---|
| 1 | 100% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| 25 | 42% | 33% | 25% | 0% | 0% | 0% | 0% | 0% |
| 50 | 31% | 24% | 19% | 15% | 11% | 0% | 0% | 0% |
| 75 | 26% | 20% | 16% | 12% | 9% | 7% | 6% | 4% |
| 100 | 20% | 17% | 15% | 13% | 11% | 9% | 8% | 7% |
| 125 | 16% | 15% | 14% | 13% | 12% | 11% | 10% | 10% |
| 150 | 12% | 12% | 12% | 12% | 13% | 13% | 13% | 13% |
| 175 | 8% | 9% | 10% | 11% | 13% | 14% | 16% | 18% |
| 200 | 6% | 7% | 8% | 10% | 12% | 15% | 19% | 23% |
Experience for rolling well¶
You earn bonus Gemforging experience for a good roll — 15% extra at three-quarters of an enchant's max level, 30% at nine-tenths, and 50% for a perfect maximum roll. Bigger enchants also pay more per craft, so levelling on the stones you actually want is not wasted.
Vanilla enchantments, raised¶
Several vanilla enchantments go above their normal ceiling as stones:
| Enchantment | Max here | Vanilla max |
|---|---|---|
| Sharpness | VIII | V |
| Power | VIII | V |
| Protection | VI | IV |
| Looting | VI | III |
| Fortune | VI | III |
| Unbreaking | VI | III |
Custom enchantments¶
The 81 custom enchantments are also obtainable from enchanting tables, villager trades and loot chests — stones are just the reliable route.
Melee — One for All (+500% damage, but conflicts with every other enchantment), Bleed, Goliath, Lifesteal, Ender Slayer, Cubism, Introversion, Slaughter, Ninja, First Strike, Finishing, Brightness, End and Nether Affinity, Criticals, Abrasion, Fortitude, Shura
Control — Blackout (blind), Confusion (shuffles their hotbar), Stun, Caffeinated, Dexterity
Spells, activated abilities limited to one per item — Charge, Transmission, Ascend, Soul Storm, Rumble, Vitality, Dynamite, Xray
Ranged — Boss Hunter, Wound, Thor (calls lightning), Flashbang, Rapid, Snipe, Frost, Jumpshot, Skull Puncture, Tripleshot, Warp Drive, Contagion, Slipstream
Gathering — Veinminer, Lumberjack (fells a whole tree), Excavation, Blast Mining, Infernal Touch (auto-smelts), Nether Prospector, Telekinesis, Wisdom, Carve
Farming — Replenish (auto-replants), Feather Step (no trampling), Foraging
Defence — Arcane Defence, Thrive, Aura (protects nearby players too), Vanish, Poison Ivy, Haunting, Block Breather, Rebounding, Adrenaline
Movement and utility — Streamlining, Getaway, Escape, Stamina, Metabolism, Rocket Saver, Wyvern, Sparks
Universal — Soulbound (keep the item when you die), Repairing
Curses¶
Curses are craftable too: Breaklessness, Harmlessness, Hunger, Misfortune and Permanence.
Curse of Permanence is irreversible
An item with Curse of Permanence can never be modified in an anvil again. And curses in general cannot be removed with a grindstone.
Display rules¶
- Enchantment descriptions appear in the item's lore, but only while it has five or fewer enchantments.
- Past nine enchantments the list collapses into compact comma-separated lines.
- Enchantments above their normal max show in a distinct green gradient.
- Spell enchantments are limited to one per item — you cannot stack two spells.
/enchantinfoopens a menu showing any enchantment's max level, rarity, valid targets and conflicts.